REGION
ENDSVILLE CITY
The Gate Plaza, Market Street, the Endsville Exchange, Guild Row and the Clocktower.
TIER 0COLUMNS 1900-289950 CURIOS99 SIGNS15 SHRINES
Districts and places
| DISTRICT | WHERE |
|---|
| THE WEST GATE | x 2080-2104 |
| THE DEED QUARTER | x 2105-2204 |
| MARKET STREET | x 2205-2374 |
| THE PRACTICE YARD | x 2353-2374 |
| THE GATE PLAZA | x 2375-2470 |
| GUILD ROW | x 2471-2559 |
| THE ENDSVILLE EXCHANGE | x 2560-2599 |
| THE CATHEDRAL OF NAMES | x 2600-2689 |
| THE EAST GATE | x 2690-2899 |
| THE UNDERCROFT | x 2560-2790 |
| THE LAMPLIGHTERS' ROOST | x 2380-2560 |
Points of interest
The West Gate, The Deed Office, Homes Lane, Mara's Trading Stall, The Long Table, The Long Drop, The Clocktower, Guild Row, The Cathedral of Names, The East Gate, Void Camp, Undertrack Station, The Lamplighters' Roost
Shrines
Gate Plaza Shrine, THE UNDERCROFT Shrine, The Filing Camp (Endsville City), The Archives Camp (Endsville City), The Small Print Camp (Endsville City), The Filing Landing (Endsville City), The Archives Landing (Endsville City), The Small Print Landing (Endsville City), The Void Clause Landing (Endsville City), Void Camp (Endsville City), Understreet Shrine (Endsville City), Understreet Shrine (Endsville City), Understreet Shrine (Endsville City), Undertrack Station (Endsville City), Roost Shrine
People
TALLYERRAND RUNNERENDSVILLE CITY
AGNESSTROLLERENDSVILLE CITY
BRISKUNDERSTREETTHE FILING
GUTTERSSTREET SWEEPERENDSVILLE CITY
VERITYERRAND RUNNERENDSVILLE CITY
SHALEUNDERSTREETENDSVILLE CITY
WILFERRAND RUNNERTHE DEED QUARTER
INKWELLRECORDS HALL DESKTHE DEED QUARTER
DORASTROLLERMARKET STREET
CASKTHE LONG TABLEMARKET STREET
LUMENROOST KEEPERTHE MARGINS
WISPROOST STALLTHE MARGINS
ORRINBUSKERTHE CATHEDRAL OF NAMES
FLORASTROLLERTHE CATHEDRAL OF NAMES
WYNNERRAND RUNNERTHE CATHEDRAL OF NAMES
WRENLAMPLIGHTERTHE CATHEDRAL OF NAMES
What lives here
| CREATURE | LEVEL RANGE | PACKS | HEADS | WHERE |
|---|
| ZOMBIE | 13-25 | 64 | 140 | THE ARCHIVES, THE FILING, THE SMALL PRINT, THE VOID CLAUSE |
| HOUND | 5-15 | 33 | 67 | THE ARCHIVES, THE FILING, THE STREET |
| SKELETON | 18-36 | 20 | 51 | THE FILING, THE SMALL PRINT, THE VOID CLAUSE |
| BAT | 2-6 | 14 | 24 | THE FILING, THE STREET |
| BRUTE | 36-42 | 6 | 8 | THE VOID CLAUSE |
Bosses
THE LAST CLAUSE REAPER LV 54 THE FILING
Dungeon
THE UNDERCROFTBOSS: THE LAST CLAUSE (REAPER)The dead file their own paperwork down here. The Last Clause files the dead.
Three levels under the town, entrance near column 2620. Thin out what lives there and its master comes to meet you.
Curios
Things to find and read. Minor, major and secret - exploration XP for each.
| CURIO | TIER | WHERE |
|---|
| A Hat On A Post | MAJOR | THE FILING · THE FILING |
| Unsent Invoice | MAJOR | THE VOID CLAUSE · THE VOID CLAUSE |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MINOR | ENDSVILLE CITY · THE STREET |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Reaper's Ledger | MINOR | THE VOID CLAUSE · THE VOID CLAUSE |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| The Unsigned Form | MINOR | THE DEED QUARTER · THE STREET |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| The First Signature | MAJOR | THE DEED QUARTER · THE STREET |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| Thirty Missing Pages | MAJOR | THE DEED QUARTER · THE STREET |
| Forgotten Shelf | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| The First Comma | MINOR | THE VOID CLAUSE · THE VOID CLAUSE |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| The Tab | MINOR | MARKET STREET · THE STREET |
| The Quiet | MINOR | THE VOID CLAUSE · THE VOID CLAUSE |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Reaper's Ledger | MINOR | THE VOID CLAUSE · THE VOID CLAUSE |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| Margin Note | MINOR | THE VOID CLAUSE · THE VOID CLAUSE |
| The Clock's Spare Hand | SECRET | THE MARGINS · THE MARGINS |
| Guild Charter | MINOR | GUILD ROW · THE STREET |
| Forgotten Shelf | MAJOR | THE FILING · THE FILING |
| Above The Line | MAJOR | THE MARGINS · THE MARGINS |
| Footprints, Going Down | MINOR | THE VOID CLAUSE · THE VOID CLAUSE |
| The Vault Of Last Clause | SECRET | THE UNDERCROFT · THE FILING |
| The Balance | MAJOR | THE ENDSVILLE EXCHANGE · THE STREET |
| Filed And Forgotten | MINOR | THE UNDERCROFT · THE FILING |
| The Last Clause's Hoard | MAJOR | THE UNDERCROFT · THE FILING |
| The Name Under The Altar | SECRET | THE CATHEDRAL OF NAMES · THE STREET |
| Dungeon Ledger | MAJOR | THE UNDERCROFT · THE FILING |
| Filed And Forgotten | MINOR | THE UNDERCROFT · THE FILING |
| A Blank Page | MINOR | THE VOID CLAUSE · THE VOID CLAUSE |
| Filed And Forgotten | MINOR | THE UNDERCROFT · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE ARCHIVES · THE ARCHIVES |
| A Dropped Receipt | MAJOR | THE SMALL PRINT · THE SMALL PRINT |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
| A Dropped Receipt | MAJOR | THE FILING · THE FILING |
Signs
ENDSVILLE CITY · THE STREETTHE MORROW PLACE. Knock first. Then knock again. They are upstairs.
ENDSVILLE CITY · THE STREETNUMBER 81. Lived in since the third Endsville. The stairs creak in the old places.
ENDSVILLE CITY · THE STREET<-- YOUR HOUSE: No. 7, The Lane, Homestead Marches (360 steps) ENDSVILLE CITY: West Gate --> (154 steps)
ENDSVILLE CITY · THE STREETMARROW'S SUNDRIES. Buy, sell, haggle, regret.
ENDSVILLE CITY · THE STREETSTOREHOUSE. Goods in, goods out. The rats keep the ledger.
ENDSVILLE CITY · THE STREETNOTARY. Forms filed. Names witnessed. No refunds on signatures.
ENDSVILLE CITY · THE STREETBOARDING HOUSE. Hunters and wanderers welcome. Wipe your boots.
THE VOID CLAUSE · THE VOID CLAUSEMILE ZERO. Every mile on this road is mile zero. The road does not count. Counting is a form of owing.
ENDSVILLE CITY · THE STREETENDSVILLE LIBRARY. Every name since the first page. Some are drawings.
ENDSVILLE CITY · THE STREET<-- YOUR HOUSE: No. 7, The Lane, Homestead Marches (420 steps) ENDSVILLE CITY: West Gate --> (94 steps)
ENDSVILLE CITY · THE STREETRED TAVERN. Rooms by the night. Stories free.
ENDSVILLE CITY · THE STREETKeep to the lamps.
ENDSVILLE CITY · THE STREET<-- YOUR HOUSE: No. 7, The Lane, Homestead Marches (480 steps) ENDSVILLE CITY: West Gate --> (34 steps)
THE VOID CLAUSE · THE VOID CLAUSEMILE ZERO. Every mile on this road is mile zero. The road does not count. Counting is a form of owing.
ENDSVILLE CITY · THE STREETENDSVILLE. West Gate. HOMESTEAD MARCHES and YOUR HOUSE this way, down the lamp road. The Tollgate further west. The sea, if you keep going. Nobody keeps going.
THE VOID CLAUSE · THE VOID CLAUSETHIS WAY: MORE OF THIS. THAT WAY: ALSO THIS. Signed, the Sign.
THE DEED QUARTER · THE STREETTHE DEED OFFICE. Your house is filed under your name. So is everyone's. The filing system is the house.
THE DEED QUARTER · THE STREETYOUR HOUSE is not in the city. Out through the WEST GATE and down the road to HOMESTEAD MARCHES: No. 7, The Lane. Follow the lamps.
THE DEED QUARTER · THE STREETNo. 3, Homes Lane. The Clerks live here, filed by height. Your own house is out west, in Homestead Marches.
THE DEED QUARTER · THE STREETTHE ASHBY PLACE. Knock first. Then knock again. They are upstairs.
THE DEED QUARTER · THE STREETNo. 7, Homes Lane. The Clerks live here, filed by height. Your own house is out west, in Homestead Marches.
THE DEED QUARTER · THE STREETTALLOW HOUSE. Knock first. Then knock again. They are upstairs.
THE DEED QUARTER · THE STREETNo. 11, Homes Lane. The Clerks live here, filed by height. Your own house is out west, in Homestead Marches.
THE DEED QUARTER · THE STREETNUMBER 24. Lived in since the third Endsville. The stairs creak in the old places.
THE DEED QUARTER · THE STREETTHE RECORDS HALL. Every name since the first Endsville. Quiet, please. The names are listening.
THE DEED QUARTER · THE STREETLAMPLIGHTERS' POST. The Roost is above the clock. Take the Bell Lift. Look up, not down.
THE DEED QUARTER · THE STREETMORROW HOUSE. Knock first. Then knock again. They are upstairs.
MARKET STREET · THE STREETMARA'S TRADING STALL. Scrolls, bandages, tonics, rope. She buys what you carry, for what it is worth today.
MARKET STREET · THE STREETMANDY'S MARKET. Everything has a price. Explanations cost extra.
MARKET STREET · THE STREETBRAMBLE HOUSE. Private. The door is open because doors here always are.
MARKET STREET · THE STREETSTOREHOUSE. Goods in, goods out. The rats keep the ledger.
MARKET STREET · THE STREETTHE BAZAAR. Through the arch: Chancer's tables, where everything sells for exactly what somebody believes.
MARKET STREET · THE STREETENDSVILLE RECORDS. Open when the clerk is.
MARKET STREET · THE STREETTHE LONG TABLE. Sit anywhere. Everyone ends up at the same table eventually.
MARKET STREET · THE STREETCRUMB'S OVENS. Never gone out. Not once. Not since the third Endsville.
MARKET STREET · THE STREETENDSVILLE TRADING POST. Buy, sell, haggle, regret.
MARKET STREET · THE STREETNUMBER 90. Lived in since the third Endsville. The stairs creak in the old places.
MARKET STREET · THE STREETREADING ROOM. Quiet. The books are listening.
MARKET STREET · THE STREETLOST & FOUND. Mostly found. The lost part is handled downstairs, by appointment, by the Underwriter.
MARKET STREET · THE STREETHARROW'S WAREHOUSE. Barrels, sacks, crates. Ask before you borrow.
MARKET STREET · THE STREETTHE PRACTICE YARD. A tree, a rock and a trough. Stand next to one and press F. The yard only teaches up to level 3: then go and find the real thing.
MARKET STREET · THE STREETTHE GATEHOUSE. Grim keeps the gate. The gate keeps Grim. Ask him anything; he has heard it.
THE GATE PLAZA · THE STREETHOW TO ENDSVILLE 1/4 - MOVE. A / D or the arrows to walk, SPACE to jump. Ladders: walk into them, then up or down. Lifts: stand on the car.
THE GATE PLAZA · THE STREET2/4 - HIT, BUILD, GATHER. Click a block to hit it. Pick a block in the bar and click to place it. Stand at a tree, rock or water and press F.
THE GATE PLAZA · THE STREETTHE FIRST NIGHT INN. Everybody's first night in Endsville is free. The second costs you the first.
THE FILING · THE FILINGTHE UNDERTRACK - ENDSVILLE CITY STATION. West and east, under every region. The ladder goes up to the street.
THE MARGINS · THE MARGINSBOARDING HOUSE. Warm floor, cold water, no questions.
THE GATE PLAZA · THE STREETLIFTS. DOWN: the Long Drop, 25 steps east, past Salve's. It goes all the way to the Void. UP: the Bell Lift, behind the Clocktower, to the Roost above the clouds.
THE GATE PLAZA · THE STREET3/4 - FIGHT. Click a creature to hit it. When it winds up, the DODGE button (Q) turns green: press it then. Too early and you stumble.
THE GATE PLAZA · THE STREETSISTER SALVE'S APOTHECARY. Bandages, tonics, waypoint scrolls. Upstairs: what the lamp cannot fix.
THE GATE PLAZA · THE STREET4/4 - GO. Every region has a town, a shrine, a dungeon and a master of some trade. East gets harder. Down gets harder. Up gets strange.
THE GATE PLAZA · THE STREETTHE LONG DROP. The Well of Records. Stops: the Undercroft (-38), the Archives (-150), the Small Print (-262), the Void. Mind the gap. The gap minds you.
THE MARGINS · THE MARGINSTHE ROOST. Above the line. The Deed does not reach the margins. Mind the edge: the margins are narrow.
THE GATE PLAZA · THE STREETTHE BELL LIFT. To the Roost, above the line. The Deed does not reach the margins.
GUILD ROW · THE STREETLONG TAVERN. Beds upstairs. Stew all day. No fighting before the second drink.
THE FILING · THE FILINGTHE FILING. Endsville keeps its records down here. The records keep themselves.
THE ARCHIVES · THE ARCHIVESThe drowned town. The burned town. The town that just stopped. All filed here, in order.
THE SMALL PRINT · THE SMALL PRINTTHE SMALL PRINT. The clauses live here. Do not sign anything. Do not read anything aloud.
THE VOID CLAUSE · THE VOID CLAUSEThe bottom of the page. Beyond the bedrock: the back of the paper. Do not knock.
GUILD ROW · THE STREETTHE GUILD HALL. Masters of every trade keep a door somewhere in Endsville. This hall keeps the list.
THE MARGINS · THE MARGINSTHE FENWICK PLACE. Private. The door is open because doors here always are.
GUILD ROW · THE STREETTHE MASTERS. Needle: here, the Unfinished Room. Ladle: the Long Table. Chancer: the Bazaar. Mulch and Bramble: Homestead. Digger: Soot End, Ashfield. Fen: the Canopy, Whisperwood. Hob: the Slagworks. Marlowe: Brinehold, on the coast. Nib: Ossuary Hold, the Bonefields.
GUILD ROW · THE STREETTHE THORNE PLACE. Private. The door is open because doors here always are.
GUILD ROW · THE STREETBOARDING HOUSE. Warm floor, cold water, no questions.
GUILD ROW · THE STREETSTILE HOUSE. Knock first. Then knock again. They are upstairs.
THE ENDSVILLE EXCHANGE · THE STREETTHE ENDSVILLE EXCHANGE. Buy. Sell. Wait. Collect. Players and clerks. Every trade written down, every page read by somebody who is not here.
THE ENDSVILLE EXCHANGE · THE STREETHOW TO TRADE. Step up to a Trading Station. BUY: name an item, a quantity and a price each; gems are held until it fills. SELL: items leave your bag and wait for a buyer. Come back and COLLECT. Hall fee two percent. Nobody is blamed. Everybody is polite.
THE ENDSVILLE EXCHANGE · THE STREETTHE QUILLER PLACE. Private. The door is open because doors here always are.
THE ENDSVILLE EXCHANGE · THE STREETTHE ODD SHOP. Prices honest. Mostly.
THE CATHEDRAL OF NAMES · THE STREETTHE CATHEDRAL OF NAMES. Every pillar is a list. Read one. You will find someone you knew.
THE CATHEDRAL OF NAMES · THE STREETTHE UNDERCROFT. Hold DOWN on the boards to go down. Thin out what lives there and its master comes to meet you.
THE CATHEDRAL OF NAMES · THE STREETTHE CRYPT STAIRS. Down to the Undercroft. The dead keep their own records there, badly. Mind the clauses on the walls.
THE CATHEDRAL OF NAMES · THE STREETTHE WAY OUT OF THE UNDERCROFT. A ladder from the boss room. Climbing in is allowed. It is not recommended.
THE CATHEDRAL OF NAMES · THE STREETGRAIN STORE. Goods in, goods out. The rats keep the ledger.
THE UNDERCROFT · THE FILINGTHE LAST CLAUSE. The dead file their own paperwork down here. The Last Clause files the dead. It wakes when the dungeon has been thinned.
THE CATHEDRAL OF NAMES · THE STREETTHE DUNNE PLACE. Private. The door is open because doors here always are.
THE UNDERCROFT · THE FILINGTHE UNDERCROFT. The dead file their own paperwork down here. The Last Clause files the dead.
THE CATHEDRAL OF NAMES · THE STREETNUMBER 52. Lived in since the third Endsville. The stairs creak in the old places.
THE VOID CLAUSE · THE VOID CLAUSETHE BLANK ROAD. Under every page there is a line that was never written on. You are walking along it.
THE CATHEDRAL OF NAMES · THE STREETNUMBER 65. Knock first. Then knock again. They are upstairs.
THE EAST GATE · THE STREETCITY WATCH BARRACKS. We watch. Mostly the road. Sometimes the ground. Never the sky.
THE EAST GATE · THE STREETLANTERN & SONS, RESIDENCE. Knock first. Then knock again. They are upstairs.
THE EAST GATE · THE STREETQUILLER HOUSE. Private. The door is open because doors here always are.
THE EAST GATE · THE STREETREADING ROOM. Every name since the first page. Some are drawings.
THE EAST GATE · THE STREETEAST. Ashfield, then Whisperwood, Cinderreach, the Bonefields, the Veilmire, Frostgate and the Last Page. Each one keeps a shrine. Each one keeps a grudge.
THE EAST GATE · THE STREETTALLOW & SONS, RESIDENCE. Private. The door is open because doors here always are.
THE EAST GATE · THE STREETNUMBER 74. Knock first. Then knock again. They are upstairs.
THE FILING · THE FILINGTHE DEEP LIFT. Down through the Filing, the Archives and the Small Print. A camp waits at every stop.
THE FILING · THE FILINGCellars, sewers, catacombs. Every city has a basement. This one has opinions.
THE ARCHIVES · THE ARCHIVESTHE ARCHIVES. This street was Endsville once. Two Endsvilles ago. Mind the doorsteps.
THE SMALL PRINT · THE SMALL PRINTTHE SMALL PRINT. The clauses live here. Do not sign anything. Do not read anything aloud.
THE EAST GATE · THE STREETNUMBER 95. Private. The door is open because doors here always are.
THE EAST GATE · THE STREETCLERKS' OFFICE. Forms filed. Names witnessed. No refunds on signatures.
THE EAST GATE · THE STREETENDSVILLE RECORDS. Open when the clerk is.
THE EAST GATE · THE STREETBOARDING HOUSE. Warm floor, cold water, no questions.
THE EAST GATE · THE STREETNUMBER 44. Lived in since the third Endsville. The stairs creak in the old places.
THE EAST GATE · THE STREETTHE LONG INN. Rooms by the night. Stories free.
THE EAST GATE · THE STREETKeep to the lamps.
THE EAST GATE · THE STREETKeep to the lamps.