THE MAP
The ten regions
West to east, tier 0 to tier 7. Danger rises going east and going down: the surface, then the Filing, the Archives, the Small Print and the Void Clause beneath every one of them.
SALTGRAVE COASTSalt marsh, a harbour town, the White Cliffs, the drowned graveyard and the sea at the end of the world.TIER 2 · 27 RESIDENTS · 299 CREATURESHOMESTEAD MARCHESFarms, a river, the windmill and the lanes where every door opens your house.TIER 0 · 27 RESIDENTS · 254 CREATURESENDSVILLE CITYThe Gate Plaza, Market Street, the Endsville Exchange, Guild Row and the Clocktower.TIER 0 · 54 RESIDENTS · 291 CREATURESASHFIELDBurned fields, Soot End and its mine, the Ash Chapel and a hill that saw too much.TIER 1 · 40 RESIDENTS · 309 CREATURESWHISPERWOODOld trees taller than towers, the Canopy village, and the Rotwood under the roots.TIER 2 · 25 RESIDENTS · 362 CREATURESCINDERREACHThe Slagworks, the smokestacks, and the Chasm the forge was built to watch.TIER 3 · 29 RESIDENTS · 331 CREATURESTHE BONEFIELDSA battlefield of giants. The road runs through their ribs. Ossuary Hold lives in one.TIER 4 · 30 RESIDENTS · 287 CREATURESTHE VEILMIREViolet water, stilt houses, and a chapterhouse that sank with its readers still reading.TIER 5 · 27 RESIDENTS · 255 CREATURESFROSTGATE PEAKSThe highest ground in Endsville. Highwatch keeps the pass. The glacier keeps everything else.TIER 6 · 25 RESIDENTS · 302 CREATURESTHE LAST PAGEWhere the paper runs out. The Errata outpost, the Operator's Spire, and the way down to the Void.TIER 7 · 29 RESIDENTS · 320 CREATURES
The layers
- THE MARGINSrows 66 to 999
- THE STREETrows 9 to 65
- THE FILINGrows -90 to 8
- THE ARCHIVESrows -200 to -91
- THE SMALL PRINTrows -320 to -201
- THE VOID CLAUSErows -999 to -321