Crafting
Turn rough materials into rope, fishing rods, snares and building blocks at the Workshop bench.
MENTOR: NEEDLEAREA: NEEDLE'S WORKSHOP
Why
Crafting is how gathering becomes tools and how Endsville's blocks reach YOUR world: planks, bricks, lanterns, crates, banners.
Better fishing rods, snare kits for Hunting, more block types for building, and masterwork crafts.
Every gathering skill sends you new materials; every new material has a recipe waiting.
Titles
LV 1: Thread Tangler LV 5: Knot Botherer LV 10: Bench Whisperer LV 20: Workshop Regular LV 30: Needle's Apprentice LV 40: Splinter Menace LV 50: Master of the Bench
The path
| LEVEL | KIND | MILESTONE | WHAT IT DOES |
|---|---|---|---|
| 1 | RECIPE | Rope and Twine | Rope from twigs. Everything else starts with rope. |
| 3 | RECIPE | Snare Kit | The trap Hunting runs on. |
| 6 | RECIPE | Ash Rod | A fishing rod that is better than none. Bites come faster. |
| 10 | PERK | Spare Thread | 10% of crafts keep their materials. |
| 15 | RECIPE | Bricks and Lanterns | Building blocks for your own world. |
| 18 | RECIPE | Silverline Rod | Needs a Silver Bar from the Forge. |
| 20 | PERK | Deft Hands | 10% of crafts come out doubled. |
| 25 | AREA | The Atelier | The back room. Chests, banners, barrels and finer work. |
| 30 | RECIPE | Soulcaster Rod | A rod that pulls the good fish. |
| 35 | PERK | Frugal Stitch | Another 10% of crafts keep their materials. |
| 42 | RECIPE | Abyssal Rod | Built to hook something that hooks back. |
| 50 | AREA | The Unfinished Room | Secret workshop. Every project in it is the same project. |
At fifty
MASTERWORK: 25% of everything you craft comes out doubled.
Secret: The Unfinished Room · Cosmetic: Gilded bench-apron look (gold name) · Golden thread sparks
The mentor says
- Sit. Do not touch the left bench, it bites.
- Twigs to rope. Rope to everything. That is the whole philosophy.
- And yes, the planks and bricks are for your world. Build something. Make it crooked. I approve.
- Snare kit at three. Fen pays in pelts.
- Rods need bars. Bars need ore. It is all one long argument between skills.
- The Atelier is at twenty-five. It has better chairs.
- The Unfinished Room is real. Every project in it is the same project. It has no name yet.