SKILL

Crafting

Turn rough materials into rope, fishing rods, snares and building blocks at the Workshop bench.

MENTOR: NEEDLEAREA: NEEDLE'S WORKSHOP

Why

Crafting is how gathering becomes tools and how Endsville's blocks reach YOUR world: planks, bricks, lanterns, crates, banners.

Better fishing rods, snare kits for Hunting, more block types for building, and masterwork crafts.

Every gathering skill sends you new materials; every new material has a recipe waiting.

Titles

LV 1: Thread Tangler LV 5: Knot Botherer LV 10: Bench Whisperer LV 20: Workshop Regular LV 30: Needle's Apprentice LV 40: Splinter Menace LV 50: Master of the Bench

The path

LEVELKINDMILESTONEWHAT IT DOES
1RECIPERope and TwineRope from twigs. Everything else starts with rope.
3RECIPESnare KitThe trap Hunting runs on.
6RECIPEAsh RodA fishing rod that is better than none. Bites come faster.
10PERKSpare Thread10% of crafts keep their materials.
15RECIPEBricks and LanternsBuilding blocks for your own world.
18RECIPESilverline RodNeeds a Silver Bar from the Forge.
20PERKDeft Hands10% of crafts come out doubled.
25AREAThe AtelierThe back room. Chests, banners, barrels and finer work.
30RECIPESoulcaster RodA rod that pulls the good fish.
35PERKFrugal StitchAnother 10% of crafts keep their materials.
42RECIPEAbyssal RodBuilt to hook something that hooks back.
50AREAThe Unfinished RoomSecret workshop. Every project in it is the same project.

At fifty

Master of the Bench

MASTERWORK: 25% of everything you craft comes out doubled.

Secret: The Unfinished Room · Cosmetic: Gilded bench-apron look (gold name) · Golden thread sparks

The mentor says