Exploration
Find things. Every area hides curios, lore and secrets. Discover them, read them, and Nib pays you in XP and gems.
MENTOR: NIBAREA: NIB'S CAMP
Why
It is the only skill that rewards curiosity itself, and it makes travel between Endsville's places cheaper.
Sparkle on undiscovered curios, waystone fast travel between areas you have found, and Endsville's last secret room.
New areas and new depths hide new curios. The map is never done.
Titles
LV 1: Lost Tourist LV 5: Dead-End Botherer LV 10: Trail Whisperer LV 20: Map Regular LV 30: Nib's Apprentice LV 40: Edge Menace LV 50: Cartographer of Endsville
The path
| LEVEL | KIND | MILESTONE | WHAT IT DOES |
|---|---|---|---|
| 1 | PERK | Wandering Eyes | Curios within 3 tiles glimmer. |
| 5 | PERK | Scout's Eye | Curios glimmer from 6 tiles away. |
| 10 | PERK | Chalk Marks | Curios glimmer from 9 tiles away. |
| 15 | PERK | Better Finds | Discoveries pay bonus gems. |
| 20 | ABILITY | Waystones | Use a waystone to travel to any area you have already discovered. |
| 30 | PERK | Long Sight | Curios glimmer from 12 tiles away. |
| 40 | PERK | Pathfinder's Luck | Discoveries pay double XP. |
| 50 | AREA | The Unmapped Room | Secret room off every map. The only thing in it is a chair and a blank page. |
At fifty
OMNIMAP: every curio in every area glimmers from anywhere in the room.
Secret: The Unmapped Room · Cosmetic: Violet name and a lantern glow · A soft violet lantern follows you
The mentor says
- A cartographer, a camp, and no map. Perfect.
- Endsville is bigger than it looks. Every area hides curios. Walk up to one and press F.
- Each discovery pays XP and sometimes gems. I keep the notes, you keep the credit.
- Read signs. They are half the map.
- At twenty you can use a waystone to jump to any area you've already found.
- The deeper the zone, the stranger the curio.
- The Unmapped Room is on no map. That is not the same as not existing.